Fixed an issue where Jodi walked through the wall during Sam's 2 heart event. Fixed an issue where Morris was still tracked on the world map after being kicked out of town. Fixed an issue where forage spawned in an out of bound area on IF2R. Fixed an issue where Sophia wasn't in the correct position during the egg festival main event. (optional - adds Sophia, Susan and Andy's displays). Changed a "certain note" in Sophia's house to be more "rated PG". This also caused Claire to disappear during her idle animation at cashier stand 3. Note that the game adds 255 Friendship points for quests that say "1 Friendship heart", rather than exactly 250 points. Fixed an issue where old SVE advertisement mail caused a mail icon to appear over the mailbox, but presented no actual mail. Completing all house upgrades has been removed as a requirement to start the Grandpa's Shed quest line. Fixed a glitch in Sophia's house where the player could walk outside the bathroom and into the void. Fixed an issue where trees adjacent to the GF spouse area flickered. Aurora Vineyard now displays vines in its overgrown state. There are 2 Achievements associating with completing Help Wanted Quests. Added a "skippable" option for most events. Fixed an issue where the player clipped into Penny during the main Luau event. The Walleye is a fish that can be caught in the river (in Pelican Town or Cindersap Forest ), the mountain Lake, and the Cindersap Forest pond during Fall when it is raining. Fixed vanilla NPC gift taste SVE object dispositions (Leo liking blue moon wine for example). Once the player has accepted a Help Wanted quest they will have 2 days to complete it, the current day and the next. Fixed an issue where players couldn't access the Crimson Badlands if they already received Mr. Qi's challenge letter. Fixed an issue where Grandpa's fixed Shed on IF2R was patched on Grandpa's Farm if players had both farm map mods in their mods directory. Changed the far left ridge on IF2R (by the boat). Further adjusted the IF2R quarry spawn rates to be more balanced. Increased monster seed drop rates at the Highlands. Fixed an issue where SVE fish roe didn't properly display correct colors. before updating. Fixed an issue where there was a glitched tile near a spouse room in the player's farmhouse. Redesigned the adventurer guild boat and made it useable once conditions are met. Added a new monster: 'Corrupt Spirit'. He will visit the community garden and community keg area early in the morning during spring, summer, and fall. fpl power outage notification do simplisafe cameras record; when a man says shes different saks fifth avenue closing stores 2022; carmax hours cisco 9200 enable ssh; home made videos of wife tubes Stardew Valley's newest antagonist, Lucikiel, comes with elaborate custom heart events, fight scenes, special schedules, and three unique animations. Leeks grown and harvested from Spring Seeds count toward this quest. In order to avoid issues with updating, SVE files must be deleted from players mod folders prior to adding the new version. Changed the description of the ??? 's house when patched. Players must now reach 5 hearts with Marlon and have reached the bottom of the mines to obtain the sewer key. 09-16-2020: Increased the IF2R shed battery requirement from 10 > 20. Fixed an issue where Sophia's 6 heart event "open door" question fork glitched the event. If anyone can collect 1000 pieces of [Resource] in a week, they'll earn a reward. 09-19-2020: Fixed the viewports for Sophia's, Victor's, and Olivia's 12 heart events. Added a configuration to IF2R called 'Minecart System'. Come back! IF UPDATING SVE: Players must type "world_bushreset" in their SMAPI console and download Karmylla's new SVE file. Fixed an issue where farm hands couldn't enter the IF2R greenhouse in multiplayer. Removed blue moon wine from Gus' shop to avoid an exploit. Fixed an issue where some players couldn't trigger SVE special order quests. If a quest item is lost, it can be retrieved from the lost & found box in Mayor Lewis's house. Fixed an issue where Emily's fall 15th schedule wasn't correctly parsed. Sophia's 12 heart can no longer be triggered on fall 4. Fixed an issue where some players couldn't fix Grandpa's Shed despite completing the questline. The SBV header image has also been edited to reflect this. Crafting most objects require different resources and more of them. Moved the NPC Map Locations config to the SVE folder in preparation for character tracking in custom locations in V 1.0.8. Players must now be level 5 fishing to encounter the starfish and puppyfish. Claire will return home a little earlier from working at the theater when married to the player. Fixed map tiling issues at the Highlands, Spirit's Eve maze, Shearwater Bridge, Grandpa's Shed, IF2R Farm Cave, Junimo Woods, Cindersap Forest, Morris' Property, and the Jenkin's Residence. Can anyone help? Fixed an issue where some players weren't able to trigger Robin's shed questline event on Grandpa's Farm. Edited Jas' 8 heart event dialogue. Fixed tiling issues at Shearwater Bridge. as a non-social NPC that'll follow ??? ?, and ???. 09-25-2020: Fixed a freeze in Morris' 4 heart event at Joja mart. Increased corrupt ghost health (335 hp > 1250 hp), damage (55 att > 70 att), and void pebbles dropped when defeated (1 > 2). Extended Pelican Town 6 tiles to the south, opening a new path to Blue Moon Vineyard. Void Eel is no longer catchable at Mutant Bug Lair. Fixed an issue where Scarlett wore her cosplay outfit in the NPC social menu if the player was at the bus stop. ?, patched when players meet them for the first time. Deep Cave spawns a modest amount of geodes and minerals. Lamp posts didn't work correctly in the Joja variant maps. Fixed an issue where NPCs would disappear at Joja Mart. Added a new configuration called "OlderSophiaPortraits". 10-06-2020: Fixed an issue where concession tastes reported bad data in the SMAPI console. 10-05-2020: Farmhands can no longer trigger the Joja route map changes, must now be done by the host (so the changes reflect for all players). The HMTGF statue can now be found in Pelican Town. Players must Install PyTK and TMX Loader. She'll spend less time in front of her oven, which was triggering the same dialogue over and over. Unlike Help Wanted requests, these orders are automatically filled without speaking to the requestor. The railroad boulder must now be removed for players to trigger Sandy's 5 heart event. Only effective on a new save file or if players reset bush locations on the farm. Claire is no longer tired at Joja Mart if players married her. Fixed a bug where Victor's 10 heart event triggered at 0 hearts. She becomes unlocked once players have friended Sophia to 8 hearts and have completed the community center/joja development form. Unless specified, the resources needed for special orders must be collected after the special order has been accepted. Perfect for the avid TV watcher! So far, there's no sign of the bottom. Special orders from SVE characters now display their emoji icons on the special orders bulletin. Fixed an issue where players could start the farm expansion quest without playing on Grandpa's Farm. Content Patcher V1.8 is required. Changed the arcade carpet in the Stardrop saloon. Added map patching. Added a quick event on IF2R and Grandpa's Farm where Marnie mentions farm animals will stay inside the fenced-in areas. Players may now also refill their watering can using the water troughs in the building. Fixed a bug where players weren't receiving Susan's introduction letter. Migrated shop data from TMX > Shop Tile Framework. Fixed an issue where Victor and Olivia didn't return home and did really weird things like sleeping in the saloon or hanging out at the park at 1:00am. Reduced the amount of idle time in events. Then you should visit the admin dashboard for more tips. One change being: She will now talk to Jodi and Caroline at the town plaza during summer, fall, and winter instead of just spring. Fixed an issue where the giant pumpkin at the Pelican Town graveyard during the Spirits Eve Festival would kill players in one hit. Fixed an issue where mahogany trees could grow freely at ??? Remodeled Andy's house and FairHaven Farm. Grammar and style checked the SVE Nexus descriptions page. Fixed an issue where entering Marnie's Shed caused the game to freeze if players allowed the Joja takeover of the valley. typing "world_bushreset" in the SMAPI console is recommended on current SVE saves. Players can now toggle it off and still maintain the seasonal edits (snow on fences). on GF. Fixed an issue where the game froze if players warped to the wizard's basement via the witch hut warp. Year 2+. Fixed an issue where some adventurer guild guests weren't properly placed behind Marlon's shop counter. These trees blocked Sebastian from view during one of his schedules. Fixed an issue where players couldn't sleep in Sam's bed even when dating, engaged, or married. This adds context for the players unaware of the 'Rusty Key' change in SVE. Jace's shop at ??? Fixed an issue where players had trouble triggering Lance's 8 heart event. Note that it is not necessary to have the requested fish in inventory to complete a fishing quest. The player also earns 150 Friendship points with the requesting villager for completing the quest, with the exception of divorced spouses. Added leaves onto the ground during fall in outdoor locations. 09-14-2020: Added barricades to the southern bridge during the new spirits eve festival (totally slipped past me). Fixed an issue where extra map layers disappeared in Pelican Town, Mountain, Backroads, and Grandpa's Farm at specific times. Added a small event that is triggered immediately when the player enters the Lost Woods map. Changed Apophis' monster design and behavior. There are two major types of quests, story quests and Help Wanted quests. New "things" are now available in place of the old "things". Fixes all issues players have been experiencing. Fixed an issue where players could purchase the Grandpa's Farm land expansion deed from Lewis right before Morris became mayor which would lock players out of the land expansion. Can be purchased from Robin's shop. Fixed an issue where Claire's 12 heart and Olivia's 8 heart event froze the game. Troubleshooted with EscaMMC and he updated Farm Type Manager, fixing the custom forage locations. Victor's schedule has been changed. Install hundreds of mods with the click of a button. Fixed an issue on GF where trees couldn't be planted near Grandpa's Shed. Martin sold fall seeds during summer at JojaMart. Crimson Badlands are now unlocked by default in year 3 on the last day of any season if players have started the Enchanted Grove questline. The "town.xnb" file no longer needs to be replaced. It can randomly be found in Garbage Cans during Fall and Winter, or at the Traveling Cart for 315-1,000g. I made 31 of 45 characters so far, including beach and regular versions for them. Fixed a couple typos in some event dialogue. Increased sea shell spawns at Fable Reef. Fixed an issue where Morris introduced himself to the player in his office even if players had spoken to him before. All special orders will show up again if attempted and failed. Those mods are the ones that come packaged within SDV Expanded. Added a new configuration for Grandpa's Farm called "Remove Land Expansion Pond". Fixed an issue where some of the new crop tilesheets weren't correctly centered. Added ??? Added three new maps! Within a secret lock-box, you found a note with peculiar instructions. 10-05-2020: Fixed an issue where spouse activities on IF2R were glitched. Added a new configuration for Grandpa's Farm called "Remove Grass Stretch". Fixed an issue where players couldn't turn in Pam's quest if her house was built. Fixed an issue where Lewis got stuck when rating grange displays in the Joja town fair. Forage locations are now loaded in via Farm Type Manager content packs instead of replacing data in the mod itself. Added new forage locations and rebalanced several. Fixed an issue where a bush clipped into the pet house on Grandpa's Farm during the intro cutscene. Fixed a couple typos in location messages. Fixed an issue where Morgan's 10 heart reward didn't affect large eggs and void eggs. King Salmon are now slightly easier to catch and have received a slight spawn rate increase. Pages can and will contain spoilers, read at your own risk! 09-23-2020: Fixed a freeze at the egg festival when playing multiplayer. Fixed an issue where the Wizard's spouse area was shifted up one tile. Fixed an issue where some players couldn't add SVE fish to their aquariums. Hard bundles configuration didn't properly display the new money amounts for the vault bundle. Other locations are updated as players complete major storyline quests and naturally play. weapon, letting players know what to use in conjunction with it. Fixed several typos and miscellaneous map tiling errors. Fixed an issue where Penny and several other NPCs routed through Blue Moon Vineyard, taking the long way to their destinations. Dusty will now rotate portraits on different days when petting him. Added a new questline for Grandpa's farm, triggered in year 2 after players have completed ???. Players must install this optional file if they wish to continue playing with this map. Added four powerful potions called "Gravity Elixir", "Lightning Elixir", "Aegis Elixir", and "Barbarian Elixir". Fixed invisible building layers at the Pelican Town park. It can be found on the descriptions page. Puppyfish and Butterfish can now only be caught at shearwater bridge. Added movie theater dialogue for Morgan and ???. Migrated crop phase patches and vanilla map loads to Content Patcher. Removed the fake trashcans outside of Pelican Town. Fixed an issue where players couldn't place farm buildings adjacent to Grandpa's Shed on IF2R if the sandbox configuration was set to "true". I've added temporary triggers to some of their events (days played and non-friendship requirements). It would be a nice gesture to introduce yourself around town. Fixed an issue where trees couldn't be planted on specific tiles on IF2R. This wiki is read-only, the official editable wiki can be found at stardewvalleywiki.com. Fixed many gift taste data entries for objects added by Json Assets. Must be toggled to true before save creation to take effect. Interactive farm planner (stardew.info) Added "StrongerMonsters" as a configurable option (default = false). From new NPCs, locations, events, and maps to questlines, music, crops, and more, there is a lot to explore. Fixed an issue where the Joja Grandpa's Farm land expansion property deed was mixed up with the Aurora Vineyard Property Deed. Added a couple blush expressions for Olivia and changed her default blush expression. Bring me a jar of its prismatic jelly and you will be duly rewarded. Fixed an issue where players glitched into a wall in the Jenkin's Residence when jumping off a chair. Fixed an issue where empty flower pots during the pelican town fair would sell players star tokens. Fixed an issue where some players found Gunther on the other side of his counter instead of manning his post. 's questline, Grandpa's Shed questline, and Grandpa's Farm questlines. Added 14 heart events for Sophia, Olivia, and Victor. I can't wait to share it with all of you!). https://twitter.com/FlashShifter. However, the allotted time for a special order decreases every day regardless of whether it has been accepted by the player or not. Added 14 configurations for IF2R, giving players the ability to customize their farming experience. Story quests can be completed at any time after receiving them; there is no time limit or expiration date. Fixed an issue where locational dialogue prevented players from placing crab pots on the dock near Willy's house. Takes place in the forest, sunny weather, not the winter season. Fixed a bug where SVE fish didnt produce anything. Fixed an issue where SMAPI reported results from the farm computer for SVE locations. Deleted many flowers in Cindersap Forest due to requests. It's the perfect map to store a bunch of kegs as well. This allows universal custom farm compatibility with SVE. - Major file restructures within the SVE [CP] and [TMX] folders. Fixed an issue where an NPC in the Grampleton Suburbs glitched a house roof. Players no longer receive the rusty key from Gunther. Also fixes an issue where bushes were "stacked" on top of each other. Removed the static trees below the bridge on IF2R and replaced them with interactable trees due to requests. Fixed an issue where part of Axel's shadow wasn't patched out on Joja Emporium rooftop. Added the Custom NPC Fixes framework as a required mod. Fixed an issue where water wasn't correctly displayed in Deep Cave on IF2R. Fixed a small tiling error with the mountain minecart configuration that clashed with some recolor mods. She's now "neutral" when gifted vegetables and forage instead of disliking them. Any adult. Fixed an issue where Lewis clipped into a stool in the museum. 09-19-2020: Fixed a bug where players could leave the map boundaries on IF2R if swimming left at the hot spring. Fixed an issue where not all SVE shadows were disabled if configured to. Fixed an issue where a First Slash adventurer's top half was removed by a Community Day map patch in the Adventurer Guild. Players are now notified at 1:00pm when the community center day festival has started. Got rid of the static trees around the paths in Cindersap Forest and altered them to be cuttable/interactable due to many requests. Some locations have rare fish. (I made a Twitter account! There was an issue where players couldn't equip certain "things" after a certain "action". Fixed several miscellaneous syntax errors. Re-tiled several areas on IF2R, Grandpa's Farm, and the Jenkins' Residence interior. Decreased serpent spawns at the Crimson Badlands by 10%. It updates the base game, introducing new areas and characters. Spouse room data is now loaded through Content Patcher instead of TMXL. Stardew Valley Expanded WikiFandom Follow on IG TikTok Join Fan Lab Removes the large pink tree and water trough below the fenced animal area. Patches a minecart at the vanilla mine entrance location, allowing players to get to the mines faster. Added "Harder Crafting" as a configurable addition (default = false). Chicken eggs can be of any size and color. Fixed an issue where players could use the Grampleton Fields train station + railroad entrance before the railroad rockslide was cleared. Added two new maps: Iridium Quarry and ??? Fixed an issue where players could experience Victor's 10 heart event even when they weren't dating him. Fixed an issue where debris in rare instances prevented initial log spawns in front of Grandpa's Shed (no IF2R and Grandpa's Farm), allowing players early access to the questline. 09-29-2020: Fixed an issue where farmhands couldn't enter the adventurer guild. You found another note in the sand dragon's eye. Fixed an issue where Claire's and Martin's movie theater intro event played in the joja route. Stardew Valley Expanded (SVE) player warnings if updating to 1.11 !!! Fixed an issue where Olivia gave the player wine when dehydrated. 09-16-2020: Added nebula effects to Sprite Spring and lighting bloom for Forest West canopy trees. Esca assisted me in updating the custom forage locations to the new FTM framework. Fixed an issue where the farm computer didn't detect objects outside the farm. Fixed a crash that'd occur if players tried using their watering can at the caldera. (I have sneak peeks of brand new maps on my Twitter). Due to Karmylla's absence, I have merged her mod into SVE until she returns. - Major file restructures within the IF2R [CP] and [TMX] folders. Log in to view your list of favourite games. SVE characters will now use their sleep frames when married to the player (farmhouse). Adjusted the artifact spawn rates at Blue Moon Vineyard. Players couldn't rearrange artifacts in the museum. Alex is one of the twelve characters available to marry . It's recommended players uninstall TMXLoader, PyTK, and Custom Music if no other installed mods require them. Fixed an issue where snow displayed on debris located on the island. ^. Reduced SVE NPC activity specific dialogue, allowing players to converse with them. Slightly increased critical hit rate. Fixed an issue where players couldn't trigger the Joja ??? Made many dialogue changes in these two events. Hot fixed several Grandpa's Farm and IF2R greenhouse bugs introduced in SVE 1.13.3. Nothing to see here :). Items must be collected while quest is active. (Framework Mod) This mod allows custom forage, debris, and monsters to function. Adjusted Pelican Town -> Shearwater Bridge warps. 10-18-2020: Fixed an issue where players couldn't leave IF2R via the southern exit (to the forest) on a horse. Blocked off the crop field on the Town East map until Entoarox updates Advanced Location Loader. Removed the static trees in the forest by the farm entrance. I forgot to put the event triggers back!). Added movie reactions and concession tastes for all SVE characters. Fixed an issue where snatcher worms had no fish pond produce. Added a quest line for Grandpa's Shed, triggered after players have purchased all house upgrades. Added compatibility for Ran's Harvest Goddess. Nerfed the quarry on IF2R due to requests. Youve inherited your grandfathers old farm plot in Stardew Valley. Players must now complete the Joja warehouse to unlock year-round seeds. Fixed a crash during Sophia's 7 heart event that'd occur if players enabled the NPC Map Locations mini map. 09-23-2020: Fixed a bug where NPCs wouldn't appear at festivals, despite meeting the required conditions. and other variants from all events to further match CA's question fork style. The Wizard had incorrect frame data at the ice festival. Removed Victor's static dialogue in the graveyard, allowing players to converse with him. Deleted a tree on the tiny island on the Mountain map to enable "easier catching of the legend fish" due to a request. Debris and trees will no longer instantly grow back on custom maps after closing the game. Fixed an issue where windows in Grandpa's Shed didn't emit light. Fixed a water shader bug on at the stairs at ???. Clint, Lewis, Demetrius, or the Wizard will ask the player to slay a random number of a specific monster. Fixed an issue where forage in the secret woods could spawn out of bounds. Fixed an issue where players got stuck in an infinite loading loop when using a magic warp while on a horse. Water tiles were missing above the waterfall at ???. These characters have limited schedules and dialogue. During a cutscene that is available starting on Fall 2, Year 1, regardless of the weather, a special orders board is installed in front of the Mayor's Manor. The minecart in the farm cave has been moved outside, allowing more compatibility with farm cave mods. This will prevent double forest load issues many players were experiencing when installing SVE incorrectly. This is an addition to the seasonal edits configuration (default = "true"). no longer sells mixed seeds, fiber, spring onion, salmonberry, blackberry, spice berry, wild horseradish, leek, hazelnut, and crystal fruit. Fixed an issue where players couldn't plant trees on several tiles on on Grandpa's Farm. Fixed a clipping issue with Kent's schedule in Pelican Town. 09-14-2020: Fixed a bug where players could walk through walls in the ruined shed. Added a new section and graphic to the descriptions page titled "Donations". Void recipes now require 5 hearts of friendship from Krobus. About "Welcome to East Scarp! Added a new festival: 'Community Day'. Added puppyfish, fairy rose, and grampleton orange chicken to Sophia's love category. This mod adds 27 new NPCs, 50 locations, 260 character events, 27 fish, reimagined vanilla areas, two farm maps, a reimagined world map reflecting all changes, new music, questlines, objects, crops, festivals, and many miscellaneous additions! NPCs will now naturally trickle out instead of all leaving at the same time.
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