@atcmd_parameters$[0],"Moscovia") == 1), else if(compare(. @BR_ID+"[0]"),101,31,302,257; setarray getd(".area_"+. @m)); // 1x Flare Sphere Pack. @i]; setarray .@opt_v4[.@c],@inventorylist_option_value4[. @i]; setarray .@opt_p2[.@c],@inventorylist_option_parameter2[. "; query_sql "INSERT INTO `donate` VALUES ("+@aid+", '"+@donating$+"', 0)"; query_sql "UPDATE `donate` SET `amount` = `amount` + "+@donating$+" WHERE `account_id` = "+@aid; logmes "Credited "+@donator$+" with $"+@donating$; query_sql "SELECT `amount` FROM `donate` WHERE `account_id` = "+@aid, @newdonated$; mes @donator$+" has donated a total of $"+@newdonated$; mes "Account name "+@donator$+" does not exist. @p,1; . Veuillez activer / Por favor activa el Javascript! @cs; set .@s,. It features an unpatched aimbot script with a no contest script. todo-related-topics-headline . @BR_ID) - getd(".last_zone_size_"+.@BR_ID),getd(".@zone_c_y_"+. @s,1; . @l+"]") == getcharid(1)). //= 3.10 - Applied previous fix to other variables and forced, //= dialogue box closure every time database is, //= 3.11 - Explicit reset of another variable. //===== Comments ============================================, //= This script uses SQL tables to store variables for the. @m)); // 1x Cartridge = 500 Bullets, makeitem 12148,1,.@map$,rand((.@x-.@m),(.@x+.@m)),rand((.@y-.@m),(.@y+. setarray .@opt_id1[.@c],@inventorylist_option_id1[. So, what are you waiting for?Note to YouTube:This video does NOT infringe and violate any policies such as spam, deceptive practices and scams. "; mes "Please go back and claim an item instead. @BR_ID+"[0]"),57,93,383,255; setarray getd(".area_"+. @id),"BR_Init")+" seconds"; mes " > Reveal Timer: "+getvariableofnpc(getd(".reveal_time_"+. | 13.09 KB, JSON | You have "+$@BR_RegTimer+" Minute"+(($@BR_RegTimer > 1)? You'll just need the Athena Royale creative code: 3206-9524-5936. @BR_ID); set .@y2,getvariableofnpc(getd(".zone_"+.@BR_ID+"["+(.@z+3)+"]"),"BR_Arena#"+. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. @rpar4); for ( set . @nm,10; // NPC's should move every X cells to new location. @m,3; // Set range of area around the Loot Box for makeitem. Also you are only allowed to have equipped Costumes, which are limited to Head, Middle and Low Headgears. @p + 1) {. @p]) == 1). Everybody which want to participate come to me! | 12.54 KB, JSON | "; mes "The feature is disabled or you didn't chose one yet. @r >= getarg(2))?getarg(2):. @l]; setarray getd("BR_EQ_OPT_ID"+.@o+"["+.@s+"]"),getd("@inventorylist_option_id"+.@o+"["+. @rand1[0],RDMOPT_VAR_STRAMOUNT,RDMOPT_VAR_AGIAMOUNT,RDMOPT_VAR_VITAMOUNT,RDMOPT_VAR_INTAMOUNT,RDMOPT_VAR_DEXAMOUNT,RDMOPT_VAR_LUKAMOUNT,RDMOPT_VAR_ATKPERCENT,RDMOPT_VAR_MAGICATKPERCENT,RDMOPT_VAR_PLUSASPD,RDMOPT_VAR_PLUSASPDPERCENT,RDMOPT_VAR_ATTPOWER,RDMOPT_VAR_HITSUCCESSVALUE,RDMOPT_VAR_ATTMPOWER,RDMOPT_VAR_CRITICALSUCCESSVALUE; setarray . warning report-link . @l]; else if(getarg(0) == 2) { // Drop Item (makeitem usage), set . getpartymember getd(".BR_PTY_Total_"+. @max_l; mes "I'm sorry, but you need to leave your party first. @BR_ID = "+. setarray .@opt_id4[.@c],@inventorylist_option_id4[. donpcevent "#BRZ"+.@BR_ID+"-"+. @id) == 1) {. It has functions aimbot, silent aim, esp, and many more. if(getcharid(1) != getd(".PTYID_"+strnpcinfo(2))) end; if(playerattached() != getcharid(3)) end; if(countitem(717) == 0) // Give required Blue Gemstone. @s,1; . You signed in with another tab or window. @l] == 0) continue; if(getiteminfo(@inventorylist_id[. @es,1; . @e,rand(1,getarraysize(.equip)/15)*15-15; if(.equip[. "; mes "Level Requirement: "+. @accid); set .@w,. setarray BR_EQ_ID[.@s],@inventorylist_id[. @l_x2 && . 25 min ago "; mes "Please be sure to match the correct player limit. @BR_ID)+1)+"]"))/2); // Border#2+4, // Adding the Viewpoints to the mini-map to each Player on the map, for( set . "; mes "===== ^FF0000["+. @l < getarraysize(getd(".BR_PTY_Total_"+. @atcmd_parameters$[0],"Alberta") == 1), else if(compare(. @type == 2)? @BR_ID+"[0]"),35,40,236,238; setarray getd(".area_"+. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. @i]; if(@inventorylist_option_id1[. @p + 1), if(isloggedin(.@pty_aid[.@p],.@pty_cid[. setarray . @BR_ID+"[0]"),36,80,356,326; // - Takes effect if the setting for a specific arena is not set, if(getd(".last_zone_size_"+. @atcmd_parameters$[0],"15") == 1 || compare(. @p,0; . "s":"")+" to register! Contribute to llchrisll/rAthena-Scripts development by creating an account on GitHub. @e+"]"); setarray .@OptParam[getarraysize(.@OptParam)],getd(".@opt_p"+.@o+"["+. @BR_ID)-1)+"]"),cell_landprotector,0; setcell strnpcinfo(4),getd(".zone_"+.@BR_ID+"["+getd(".z_"+.@BR_ID)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+1)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)-2)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+. @p < getarraysize(getvariableofnpc(getd(".rew_place_"+. Pastebin.com is the number one paste tool since 2002. @d,0; . | 12.91 KB, GetText | @cards[0],4591,4590,4592,4061,4410,4451; // Ambernite, High Orc, Horn, Khalitzburg Knight, Ogretooth, Thara Frog. By continuing to use Pastebin, you agree to our use of cookies as described in the. @BR_ID))-1)+"]"),cell_landprotector,1; for ( set . "; mes "Every @Command is disabled and only a few Skills are enabled. @z+"]") - getd(".zone_move_"+. @c] + 1; if(@inventorylist_option_id3[. @d < getd(".downed_slots_"+. @i+4]); mes " > Last Zone Size: "+getvariableofnpc(getd(".last_zone_size_"+. // Note: There is a global config, except .arena_ and .area, at the end of these lines. | 13.28 KB, JSON | @id)) < (.@rpl*. This script can work, //= 3.1 - Added quotes to some queries, fixed a variable and, //= 3.2 - Fixed a problem where eAthena would crash if a, //= 3.3 - Optimized query speeds by combining a few select. @id),"BR_Init")+" Cells"; mes " > Minimum cells from borders: "+getvariableofnpc(getd(".zone_start_"+. From there, you can add. "; dispbottom "--------------------------------------------"; dispbottom "> 1 = Alberta | 2 = Aldebaran | 3 = Dewata"; dispbottom "> 4 = Einbech | 5 = Einbroch | 6 = Geffen"; dispbottom "> 7 = Gonryun | 8 = Hugel | 9 = Izlude"; dispbottom "> 10 = Lasagna | 11 = Malaya | 12 = Morroc"; dispbottom "> 13 = Moscovia | 14 = Niflheim | 15 = Payon"; dispbottom "> 16 = Prontera | 17 = Rachel | 18 = Splendide"; dispbottom "> 19 = Veins | 20 = Yuno"; } else if(compare(. @atcmd_parameters$[0],"5") == 1 || compare(. @l+"]"),1; set .@place,BR_Rank(getmapusers(strnpcinfo(4)),.@type,getarraysize(getd(".rew_place_"+. makeitem @inventorylist_id[.@l],@inventorylist_amount[.@l],.@map$,rand((.@x-.@m),(.@x+.@m)),rand((.@y-.@m),(.@y+. @r+"]"); setarray .@OptVal[getarraysize(.@OptVal)],rand(getd(".@rmin"+.@o+"["+.@r+"]"),getd(".@rmax"+.@o+"["+. setarray .@OptID[getarraysize(.@OptID)],getd("@inventorylist_option_id"+.@o+"["+. //= amount donated by users and the items claimable. @e+"]")); if(getd(".weap_"+.@bclass+"["+(. @BR_ID+"[2]")); set .@y,rand(getd(".area_"+.@BR_ID+"[1]"),getd(".area_"+. @rmin4)+", "+getarraysize(. We hope you enjoy your gift! You're "+( (. @i] != 0) {. mes "Please enter the amount "+@donator$+" is to be deducted by:"; if(@version) query_sql "SELECT CAST('"+escape_sql(@deduct$)+"' AS DECIMAL)", @deduct$; query_sql "SELECT '"+escape_sql(@deduct$)+"' > 0", @valid; mes "You have specified that "+@donator$+" is to be deducted by $"+@deduct$+". 2 min ago Probably contains bugs/security, //= 1.1 - Added a check for whether the account exists when, //= adding a donator. @i] == getequipid(EQI_COSTUME_HEAD_TOP) || @inventorylist_id[. | 13.16 KB, JSON | if(getequipid(EQI_COSTUME_HEAD_TOP) != 0) delequip EQI_COSTUME_HEAD_TOP; if(getequipid(EQI_COSTUME_HEAD_MID) != 0) delequip EQI_COSTUME_HEAD_MID; if(getequipid(EQI_COSTUME_HEAD_LOW) != 0) delequip EQI_COSTUME_HEAD_LOW; for ( set . @e+10]); else if(!.equip[. Added checkweight feature. // BR_TxTColor(3," ") = Just an empty space, didn't want to use mes for that. "; mes "By choosing any of the following Arena's, I will display you every Information:"; set .@a_menu$,. set .@er,getd(".weap_"+.@bclass+"["+(. "; switch(select("- Register for Battle Royale:- Battle Royale Shop:- Information:- Equipment Settings:- Nevermind")) {, if(getvariableofnpc(.BR_StartWeapon,"BR_Init") == 1 && !BR_WeaponType) {. "s":"")+" to register! @m)); // 1x Oridecon Arrow Quiver, makeitem 13200,1,.@map$,rand((.@x-.@m),(.@x+.@m)),rand((.@y-.@m),(.@y+. "; mes "Solo should be obvious. @BR_ID+"[0]"),47,75,283,310; setarray getd(".area_"+. setarray .arena$[. If you want to play Athena Royale for yourself, it's completely free within Fortnite Creative mode. 17,207 . @i+1]); mes " > Maximum players: "+atoi(.arena$[. @BR_ID*6-1],"Battle Royale#BR_NPC")); if(killerrid && killerrid != getcharid(3)) // Killed by Player. DoctorAnarchist. You can claim as much as "+@maxzeny+"Z. @e+"]"); set .@am,getd(".weap_"+.@bclass+"["+(. ",bc_self; announce .n$+": You have died outside the zone. @id == @BR_ID), if(getd("$@BR_Status_"+. (getvariableofnpc(.Arena_Status[@BR_ID],"BR_Arena#"+@BR_ID))) end; doevent "BR_Arena#"+@BR_ID+"::OnBRPlayerDiedEvent"; announce .n$+": You have killed ["+rid2name(killedrid)+"]! "; query_sql "SELECT `account_id`,`amount` FROM `donate` ORDER BY `amount` DESC", @donatoraid, @donatedamount$; JSON | // = You are free to edit these as you like! //= Thanks to Vich for helping me with the SQL syntax. @i] != 0) {. set . @BR_ID) == 0), if(getarraysize(getd(".rew_place_"+. close. @atcmd_parameters$[0],"20") == 1 || compare(. 6 min ago @rmin1[0],10,10,1,1,1,1,1,1,1,1,1,1,1,1; setarray . Twenty One Pilots Concert Experience BREAK SERVER, Project Star Script - (Item TP, Mob TP, Dungeon TP & More! @m + 1), // * Allowing Admins(Group 99) to use @commands. 7 min ago "; mes "About what do you want to learn more? @OptID); deletearray .@OptVal[0],getarraysize(. @BR_ID < 10)?"0"+.@BR_ID:. @i]; setarray .@c2[.@c],@inventorylist_card2[. To review, open the file in an editor that reveals hidden Unicode characters. todo-web-headline todo-web-headline-mobile. @max_l) {. @l_x1 && . @e+7)+"]")) // Random. @m)); if(@inventorylist_option_id1[. @accid); set .@i,. @p,0; . "; setarray getd("$@BR_RegQ"+. @o)); deletearray getd("BR_EQ_OPT_PAR"+.@o+"[0]"),getarraysize(getd("BR_EQ_OPT_PAR"+. @cards[0],4252,4418,27018,4283,4430,4079; set .@cs,rand(0,getitemslots(.equip[. @c],1; // Quick Check if Random Options are on the current Item, set .@c,. "Duo":"Squad")+" has placed rank "+. @id),"BR_Init")+" Cells"; mes " > Zone Movement: "+getvariableofnpc(getd(".zone_move_"+. @id),"BR_Init")+" Cells"; mes " > Zone Timer: "+getvariableofnpc(getd(".zone_time_"+. @t+3)+"]"); for ( set . set .@rpl,atoi(getvariableofnpc(.arena$[. npcskilleffect "WZ_ICEWALL",1,getarg(0),. "Aldebaran","2","15","50",""+.m_level,"0". @e + 1) {, for ( set . "; if(BaseLevel < . setarray . @atcmd_parameters$[0],"Rachel") == 1), else if(compare(. @rmin1[0],10,10,1,1,1,1,1,1,1,1,1,1,1,1,1,1; setarray . set .@x,rand(getd(".area_"+.@BR_ID+"[0]"),getd(".area_"+. @BR_ID)) == 1) {. mes "Every class recieves an starter weapon on entering the battlefield. @l+"]"); makeitem3 @inventorylist_id[.@l],@inventorylist_amount[.@l],.@map$,rand((.@x-.@m),(.@x+.@m)),rand((.@y-.@m),(.@y+.@m)),1,@inventorylist_refine[.@l],0,@inventorylist_card1[.@l],@inventorylist_card2[.@l],@inventorylist_card3[.@l],@inventorylist_card4[.@l],.@OptID,.@OptVal,. Each item has a, //= price rather than a quantity. mes "It seems like there are either too many or too less members in your party. @atcmd_parameters$[0],"Prontera") == 1), else if(compare(. @id) >= $@BR_RegTimer) {. @cards[0],4379,4468,4506,4052,4278,4524; // Bakonawa, Bangungot, Buwaya, Cornutus, Echio, Entweihen Crothen. @l,0; . @enchant3[0], 4700,4701,4702,4703,4704,4705,4706,4707,4708,4709, // > AGI: 4730,4731,4732,4733,4734,4735,4736,4737,4738,4739. 4740,4741,4742,4743,4744,4745,4746,4747,4748,4749, // > LUK: 4750,4751,4752,4753,4754,4755,4756,4757,4758,4759. //= 2.0 - Many changes, especially ones I had always wanted, //= to add to this script. @i]; setarray .@opt[. announce .n$+": You were killed by ["+rid2name(killerrid)+"]! @rand3)+", "+getarraysize(. @atcmd_parameters$[0],"8") == 1 || compare(. @w,0; . mes "The Battle Royale Arena was not started yet. @a <= .arena_size; set .@a,. npcskilleffect "WZ_ICEWALL",1,. // Note: You can duplicate as much as you want, but edit the Chest#BR_ to match the number, // like Chest#BR1_11 for 11 Boxes in Arena 1, //prontera,156,177,0 duplicate(BR_LootBox) Chest#BR_TestBox 4_STEELBOX // Testing Purposes, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_1 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_2 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_3 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_4 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_5 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_6 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_7 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_8 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_9 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_10 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_1 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_2 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_3 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_4 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_5 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_6 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_7 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_8 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_9 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_10 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_1 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_2 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_3 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_4 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_5 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_6 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_7 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_8 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_9 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_10 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_1 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_2 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_3 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_4 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_5 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_6 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_7 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_8 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_9 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_10 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_1 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_2 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_3 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_4 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_5 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_6 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_7 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_8 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_9 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_10 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_1 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_2 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_3 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_4 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_5 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_6 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_7 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_8 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_9 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_10 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_1 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_2 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_3 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_4 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_5 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_6 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_7 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_8 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_9 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_10 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_1 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_2 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_3 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_4 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_5 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_6 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_7 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_8 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_9 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_10 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_1 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_2 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_3 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_4 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_5 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_6 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_7 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_8 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_9 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_10 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_1 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_2 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_3 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_4 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_5 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_6 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_7 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_8 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_9 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_10 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_1 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_2 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_3 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_4 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_5 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_6 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_7 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_8 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_9 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_10 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_1 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_2 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_3 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_4 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_5 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_6 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_7 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_8 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_9 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_10 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_1 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_2 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_3 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_4 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_5 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_6 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_7 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_8 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_9 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_10 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_1 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_2 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_3 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_4 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_5 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_6 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_7 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_8 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_9 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_10 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_1 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_2 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_3 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_4 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_5 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_6 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_7 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_8 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_9 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_10 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_1 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_2 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_3 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_4 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_5 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_6 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_7 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_8 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_9 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_10 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_1 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_2 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_3 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_4 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_5 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_6 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_7 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_8 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_9 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_10 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_1 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_2 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_3 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_4 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_5 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_6 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_7 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_8 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_9 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_10 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_1 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_2 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_3 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_4 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_5 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_6 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_7 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_8 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_9 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_10 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_1 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_2 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_3 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_4 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_5 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_6 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_7 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_8 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_9 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_10 4_STEELBOX. ",bc_all; setcell strnpcinfo(4),getd(".zone_"+.@BR_ID+"["+(getarraysize(getd(".zone_"+.@BR_ID))-4)+"]"),getd(".zone_"+.@BR_ID+"["+(getarraysize(getd(".zone_"+.@BR_ID))-3)+"]"),getd(".zone_"+.@BR_ID+"["+(getarraysize(getd(".zone_"+.@BR_ID))-2)+"]"),getd(".zone_"+.@BR_ID+"["+(getarraysize(getd(".zone_"+. "; mes "Do you really want to reset your starter weapon? @atcmd_parameters$[0],"19") == 1 || compare(. @BR_ID); set .@x2,getd(".zone_"+.@BR_ID+"["+(. @enchant2[0], 4882,4766,4767,4894,4895,4904,4905, // > MATK: 4883,4896,4897,4898,4899,4906,4907,4760,4761,4806. @BR_ID)+3)+"]"),3,0xFF0000; // Left Top Corner, viewpoint 1,.@m2,getd(".zone_"+.@BR_ID+"["+(getd(".z_"+. @c + 1). @e < getarraysize(. BR_TxTColor(2,"Assassin Cross of Sunset"); if(select("- Reset Starter Weapon:- Restore Equipment") == 1) {, if(getvariableofnpc(.BR_StartWeapon,"BR_Init") == 0 || !BR_WeaponType) {. @OptVal); deletearray .@OptParam[0],getarraysize(. // > .area[] = Define the area where the zone will be selected from! Please come back later. set .@or,rand(getd(".weap_"+.@bclass+"["+(.@e+13)+"]"),getd(".weap_"+.@bclass+"["+(. @t+"] = "+getd(".zone_"+.@BR_ID+"["+. @i]; setarray .@opt_v2[.@c],@inventorylist_option_value2[. @o + 1) {. @c) < 2)? 4710,4711,4712,4713,4714,4715,4716,4717,4718,4719, // > VIT: 4740,4741,4742,4743,4744,4745,4746,4747,4748,4749. mapannounce strnpcinfo(4),.n$+": The Zone will move in "+( (getd(".zone_time_"+. @pty_ct; for ( set . //= 3.8 - Fixed problem with menus and null values. //===== ToDO =================================================, //= Optional: Add a check to define the server type (pre-renewal or renewal), // (Would affect Classes and Random Options), //============================================================, // Note: This below is a to prevent deletion of non-storeable equipments, like WoE Gear so it won't get deleted/dropped accidently, if(getarg(0) == 4) { // Load saved Equipment, for ( set . @BR_ID); BR_ZoneEffect(.@x1,.@y1,.@x2,.@y2,atoi(charat(strnpcinfo(2),5)),. @atcmd_parameters$[0],"Dewata") == 1), else if(compare(. @BR_ID)); set .@l,. 7 min ago @i]; if(@inventorylist_option_id5[. @p+"]"),"BR_Init"); mes " > Minimum Reward: "+getvariableofnpc(getd(".rew_base_"+. set . @i,0; . @rand1[0],RDMOPT_VAR_MAXHPAMOUNT,RDMOPT_VAR_MAXSPAMOUNT,RDMOPT_VAR_STRAMOUNT,RDMOPT_VAR_AGIAMOUNT,RDMOPT_VAR_VITAMOUNT,RDMOPT_VAR_INTAMOUNT,RDMOPT_VAR_DEXAMOUNT,RDMOPT_VAR_LUKAMOUNT,RDMOPT_VAR_MAXHPPERCENT,RDMOPT_VAR_MAXSPPERCENT,RDMOPT_VAR_HPACCELERATION,RDMOPT_VAR_SPACCELERATION,RDMOPT_VAR_ITEMDEFPOWER,RDMOPT_VAR_MDEFPOWER,RDMOPT_VAR_AVOIDSUCCESSVALUE,RDMOPT_VAR_PLUSAVOIDSUCCESSVALUE; setarray . @e+12)+"]")) {, // Randomize the amount of Random Options. @i] != 0) {. 4832,4833,4834,4835,4836,4837,4838,4839,4840,4841, // > Neutral Resistance/Immune: 4933,4934,4935,4848, // > Special : 4853,4854,4855,4856,4857,4858, // > Conjure (Spell): 4885,4886,4887,4888,4889, // > Highness Heal, Coluceo Heal, Archbishop, Bear's Power, Runaway Magic, Speed of Light, Muscle Fool, Hawkeye, Lucky Day, // > 4803,4804,4805,4875,4876,4877,4878,4879,4880.
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