The steam produced is exactly 500C hot, even if the exchanger is hotter. Valve Corporation. It takes 200J to heat 1 unit of water by 1C. If the only effect the mod has on the game is it changes the total length of one day, without changing the ratio of dusk: day: dawn: night, then the equation can be simplified as. For more information, please see our 75 crafting speed, while the induction furnaces use 3 * 1, so the ratio could be fine tuned a bit. Don't know how to use a machine? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Use the lake west of your copper mine. The true value comes from the following facts: It takes 1 kilojoule of thermal energy to raise 5 units of water/steam 1 C, You've heated water from 15 C to 500 C; 500 - 15 = 485, Consuming steam in turbines gives you the same amount of energy back as electricity, Steam is consumed by steam turbines at a rate of 60 units/second. r/factorio . Press question mark to learn the rest of the keyboard shortcuts. It produces 1200 units of water per second. These fuel cells are then burned in a nuclear reactor to create heat. Also iirc tanks limit liquid throuput when it flows through them, so try connecting them on the side and not in-line if you have to at all. Ratio of heat exchangers to turbines is 1:2, don't bother building lots of pipes for 10% les turbines. The above ratio can be calculated from information available in-game: One boiler consumes 1.8MW of fuel and produces energy stored in steam at 100% efficiency. Yogi Berra. Then you just connect the reactors to exchangers and exchangers to turbines, also you need about 1 water pump per 10 exchangers (in vanilla). This means the energy that was put into the steam to heat it to a higher temperature is wasted. 4 Heat Exchangers boil 412.36 Water to Steam per second (103.09 per Heat Exchanger ). Looking for efficient setups? One Offshore pump can fully supply 12 (11.64) . Each steam turbine take a maximum input of 60 units of 500 C steam per second and outputs 5.82 megawatts of electricity; the 5.8 megawatts listed on the tooltip is rounded. factorio offshore pump heat exchanger ratio If the player uses mods which change the power generation of solar panels, or the energy storage of accumulators, but not the length of days, a simplified version of this equation can be used. The steam production rate can also be calculated using the energy consumption: 1 Heat exchanger consumes 10MW, so it's putting 10,000,000 joule of energy into heating water/steam per second. Doubled the heat capacity of water from 0.1kJ per degree per liter to 0.2kJ. Each turbine consume 60 water/s so 1200/60=20 turbines. If you run an odd number of reactors, you should have a 2 by X rectangle with one reactor dangling off the end. by Amarula Mon Dec 02, 2019 3:51 pm, Post This layout produces 40 MW output ( 1 SRE ). See also the applied power math tutorial to answer the question how much coal do I need? Steam engines have two ports, allowing excess steam to flow through. Valve Corporation. The throughput of a fluid pipe depends on the length of said pipe, but you can put in pumps to pressurize the pipe and increase the throughput. Since heat exchangers consume 103.1 water each, a few dozen seems reasonable if . 40 MW of power output is consumed by 4 Heat Exchangers (10MW per Heat Exchanger ). Look at the windows in the pipes, hover over the pipes! you should have a 2 by X rectangle with one reactor dangling off the end. So the 50,000C are enough to heat up 103 units of steam per second, since 50,000 / 485 = 103.09. Thanks. Designed for supporting scaled up machines from "Schall Machine Scaling" mod. The lake under the oil field looks like a nice place, letting you place offshore pumps near the center, with the turbines extending to land. SmartAlec105 having more than 2 steam engines per boiler could do that. The true maximally efficient layout is a 2 by X rectangle; this gives you access to every reactor. Espaol - Latinoamrica (Spanish - Latin America). 1 Answer. Place some pipes or a tank at the end to see if there is really water coming through. Hence, each water pump can support a maximum of 40 steam generators. It took me 4 days to figure out the ratios related to nuclear power, so I figured I'd share. Each heat exchanger converts 103 water to 103 steam, feeding 1.72 turbines. However I want to do a different configuration and want to plan out how many of each type of component I need. by Honktown Mon Dec 02, 2019 1:56 pm, Post Someone already mentioned the normal "build on a lake" strategy. If you overbuild reactors, you can end up wasting a lot of fuel cells without realizing it. One steam engine consumes 900kW of energy stored in steam, so each boiler can supply 2 steam engines: 1.8MW 0.9MW = 2. (Except that you can potentially turn 8 gigajoules of uranium fuel cell into 40 gigajoules of heat. I found the cheatsheet and wiki which have been quite helpful. Heat exchangers are pipes too. All trademarks are property of their respective owners in the US and other countries. All trademarks are property of their respective owners in the US and other countries. Heat exchanger heats 15C water to 500C steam; It takes 0.2 kJ of burner energy to raise 1 water 1C; Steam is consumed by steam turbines at a rate of 60 units per second; (500C - 15C) 0.2 kJ 60 units = 5820 kW, or 5.82 MW. Privacy Policy. Hovering the mouse over a steam engine will display their current power production (Performance) and their possible power production (Available Performance), in a display on the right. One offshore pump can supply 20 boilers and 40 steam engines. It takes 200J to heat 1 unit of water by 1C. Additional comment actions. This page was last edited on 13 September 2019, at 23:48. There's no clear ratio as you need to account for heat bonus from other reactors but it's quite easy to calculate yourself, if you fuel the reactors it will show you produced heat in MW (with bonus) you just sum up all reactors and divide by heat exchanger power (all power/power per 1 hear exchanger) to get the number, then you do the same for turbines (all power/power per 1 turbine). Steam engines will automatically adjust their power production and steam usage based on the current demands of the electricity network. Additional comment actions. All rights reserved. Steam engines are the most basic electricity generator, available to the player at the start of the game. Not sure where you got those numbers from, but in 0.15, small pumps and offshore pumps pump at exactly the same rate: 1200 fluid/s. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The heat can be used to convert water to steam using a heat exchanger and the steam can be consumed by steam turbines to produce power. One boiler consumes 1. The Factorio devs plan some refactoring for the upcoming version 0.17. However you did warn me: Save often and reload if necessary during landfilling. Try this checklist before you completely revamp your power source. In theory, there is no difference between theory and practice. As each heat exchanger produces 10 MW, the optimal ratio is 500 steam turbines for every 291 heat exchangers. These include the power generation of a solar panel, the energy storage of an accumulator, the length of a day, and the length of a night. An offshore pump produces 1200 units of water per second, which is enough for 116.4 MW. Ratio of reactors to whatever is 2x2 480MW reactor to 10MW heat exchanger, ratio of reactors to miners is 1:4 iirc, so double that miners. where game_day is the number of seconds in the game day which is 25000/60 s by default. The steam produced is exactly 500C hot, even if the exchanger is hotter. chrisgbk 6 yr. ago Technically the HX consumes the water and outputs an equal amount of steam. My own personal Factorio super-power - running out of power. Geplaatst op 3 juli 2022 door . (100% neighbor bonus per adjacent reactor). by mrvn Wed Jan 08, 2020 3:45 pm, Powered by phpBB Forum Software phpBB Limited. Don't ask me how that works.). Thus, they can buffer 500 MJ of heat energy across their working range of 500C to 1000C, and require 485 MJ of energy to warm up from 15C to 500C when initially placed. They produce electricity by consuming steam, using water pumped from an offshore pump that was heated to 165C steam with boilers or to 500C steam with heat exchangers. There are multiple methods to produce electricity: Each steam engine needs 0.5 boilers when running at full capacity. That's actually just odd. by Honktown Tue Jan 07, 2020 10:30 pm, Post Electricity has to be produced before it can be transferred to consumers over the electric system. Neighbor bonuses make nuclear very efficient: 1 reactor = 40MW = 4 exchangers = 7 turbines, 2 reactor = 160MW = 16 exchangers = 28 turbines, 4 reactor = 480MW = 48 exchangers = 83 turbines. When producing power, the steam engine will display a working animation: https://wiki.factorio.com/index.php?title=Steam_engine&oldid=188232. The offshore pump produces water from a lake or ocean. 20. by astroshak Sat Jan 04, 2020 1:58 am, Post This means a single unit of 500C steam has 5.82MW / (60/s) = 0.097 MJ of energy. and another post in that thread (which calculates the solar panel to megawatt ratio in a different way). Nuclear reactors have a maximum temperature of 1000 C. Unlike boilers, nuclear reactors will not slow or stop their fuel consumption if their output isn't being used; they'll constantly use up fuel cells at the normal rate of 1 fuel cell / 200 seconds. A heat exchanger consumes 10 MW. The ideal ratio is 4 Reactors, 48 Heat Exchangers, 83 Steam Turbines and 5 Water pumps. Factorio version: 0.17 - 1.1 Downloaded by: 6.01K users Summary Adds scaled up versions in different sizes for various pipes and pumps. At full 10 MW load this is 103.096 water per second. Steam that has a higher temperature than the maximum temperature of the steam engine (165C) is consumed at the normal rate (30 units/s), and does not yield more electricity. How do you set up a reactor to get enough water to keep producing steam? Heat exchangers produce ~103 steam with a temperature of 500C every second. Also, the optimal ratio is: 1 offshore pump / 14 boilers / 10 steam engines is that 10 for each boiler? you can put 4 heat exchangers at the end of ~135 heat pipes, but you can put 16 heat exchangers only at the end of ~50 heat pipes. This equation could also be used to remember the vanilla optimal ratio given its simplicity. Each heat exchanger converts 103 water to 103 steam, feeding 1.72 turbines. Includes pipe, pipe to ground, pump, offshore pump, heat pipe. If you want a ratio that's a little easier to remember, those are probably your best bet. Doubled the heat capacity of water from 0.1kJ per degree per liter to 0.2kJ. So I've run into an issue with water for my Turbines. fox hill country club membership cost. Tutorial:Main bus. which, given the default time lengths of: day = 12500/60 s; dawn or dusk = 5000/60 s; night = 2500/60 s, and the default: Solar_power = 60 kW; Accumulator_energy = 5 MJ = 5000 kJ, gives the optimal ratio of 0.84 accumulators per solar panel. Now you have 0 waste of fuel. Geplaatst op 3 juli 2022 door . by steinio Fri Jan 03, 2020 4:52 pm, Post This ratio is. There is a handy table on the factorio wiki listing the throughput for different lengths of pipe between pumps. The technical implementation details of Factorio's pipe system still have some room for improvement. fox hill country club membership cost. Heat exchangers have different dynamics to actual pipes. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I wasn't sure if Heat exchanger converts 1 water into 1 steam and there is nothing written in its tooltip. All rights reserved. This page was last edited on 16 February 2022, at 11:27. I have been reading all about Nuclear power so I can convert my factory. The main thing to remember is that Factorio generally follows the laws of thermodynamics; if your nuclear reactor produces 40 megawatts of heat, you can get a maximum of 40 megawatts of electricity out the other side. Heat pipes (also in reactors and heat exchangers) glow with high temperatures. by azesmbog Fri Nov 29, 2019 4:19 pm, Post A reactor produces 40MW, plus another 40MW for each active neighbouring reactor. I've confirmed that the true value is indeed 5.82, and updated everything accordingly. A compendium of the most common Factorio game facts, such as build ratios, tips/tricks, . Heat pipes are used to transfer heat from your nuclear reactors to your heat exchangers. This can be extended as far as you want; every additional 2 reactors will provide an additional 320 megawatts of heat output. 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, Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections, https://wiki.factorio.com/Power_product lear_power, https://mods.factorio.com/mod/AdvancedNuclear3, https://mods.factorio.com/mod/LandfillEverything. (Low quality because reddit wouldn't let me upload the full png) redditads Promoted. u/asdjfsjhfkdjs calculated the convergents of 500:291, and found that 7 : 4 and 55 : 32 are both fairly accurate approximations. It must be placed on a shoreline of a body of water on the map, and connected to a pipe or other object that accepts liquids. The glow of the heat pipes indicates temperature, with left ends being at the upper limit of 1000C. -adding a second off-shore pump to start off with twice as much water (in theory); -putting in more pumps, say one pump for every underground pipe; -putting in a complete second line from off-shore pump to heat exchangers with a pump every 5 underground pipes. The most heat exchangers I've been able to fit on a single length of heat pipe is 30 heat exchangers on 44 heat pipes; any more than that incurs significant heat loss. (Except that you can potentially turn 8 gigajoules of uranium fuel cell into 40 gigajoules of heat. The optimal ratio of accumulators per solar panel relies on many values in the game. The heat exchanger exchanges heat between a heat connection and water to produce steam. Stuck in a mission? 1 25k tank water disconnected from water input. All trademarks are property of their respective owners in the US and other countries. by mrvn Fri Nov 29, 2019 4:41 pm, Post Originally posted by Alaskan Glitch: The ratio is one water pump will supply a maximum of 20 boilers with water. Introduction Troubled by pipes having low flow rates? One pump can supply up to 20 boilers. The above ratio can be calculated from information available in-game: One boiler consumes 1.8MW of fuel and produces energy stored in steam at 100% efficiency. Here are the total requirements for certain amounts of reactors, with everything rounded up to guarantee maximum energy production. A perfect square of reactors has the highest theoretical efficiency, but at 3x3 and above you'll have reactors surrounded on all 4 sides and have no way to load the uranium fuel cells. The current optimal ratio is 1 offshore pump to 20 boilers to 40 steam engines. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Then have a simple trigger than turns your nuclear plant on and off based on the storage tank steam levels. One steam engine consumes 900kW of energy stored in steam, so each boiler can supply 2 steam engines: 1.8MW 0.9MW = 2. Do your pipes have water? This is taken from Accumulator / Solar Panel Ratio (which calculates this in an impressive mathematical way!) Tileable Nuclear Reactor Design. . The lake under the oil field looks like a nice place, letting you place offshore pumps near the center, with the turbines extending to land. Get some landfill to straighten the edge youre gonna use. HolyGarbage . This allows steam engines to be chained together. You can check the usage on the turbines as well as the production stat on the offshore pump. So you have 10 + 12 = 22 pipes. It does not require electricity or fuel to operate. Community-run subreddit for the game Factorio made by Wube Software. A powered nuclear reactor outputs 40 megawatts of heat, plus an additional 40 megawatts for each powered nuclear reactor directly adjacent to it. Give exchanger max heat you can then let the exchanger turn 25k water into steam. https://wiki.factorio.com/index.php?title=Heat_exchanger&oldid=175988. If I know how much energy i'm outputting from my reactors -> figure out how many turbines -> figure out how many heat exchangers -> How many pumps do I need? Each offshore pump outputs 1200 units of water per second. Also, before you set it up, make sure you nuke any landfill land to get a little pollution absorption to help manage your Fun fumes cloud. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. by astroshak Wed Jan 08, 2020 11:15 am, Post by leitk Mon Dec 02, 2019 4:29 am, Post Id probably put it on or next to either of the lakes in the middle north or middle south. Neighbor bonuses make nuclear very efficient: 1 reactor = 40MW = 4 exchangers = 7 turbines Post The number of boilers can be derived from the number of steam engines: 40 2 = 20. by eradicator Fri Nov 29, 2019 4:43 pm, Post Espaol - Latinoamrica (Spanish - Latin America), https://wiki.factorio.com/Tutorial:Nuclear_power#Neighbor_bonus. If not, ensure all. In practice, there is. And probably how many Offshore Pumps you need for them? The heat exchanger exchanges heat between a heat connection and water to produce steam . Mark IIIs are unable to complete a full cycle without going into meltdown and thus need to be shutdown mid-cycle in order to deal with the high amount of excess heat. Press J to jump to the feed. Change fluidbox height and base level of boiler, steam engine and pump to improve fluid flow. Yes, there is also a maximum throughput for water that depends on the distance the . by disentius Tue Jan 07, 2020 9:36 pm, Post Create an account to follow your favorite communities and start taking part in conversations. The steam production rate can also be calculated using the energy consumption: 1 Heat exchanger consumes 10MW, so it's putting 10,000,000 joule of energy into heating water/steam per second. To heat up 1 unit of water 1 degree, 200 joules are needed, so the heat exchanger is heating up water by 50,000C in total. by Amarula Fri Nov 29, 2019 3:09 pm, Post Build the reactor over a lake, with careful placement of landfill you can have pumps directly feeding each end of the heat exchanger line. Are there enough steam generators (boilers, heat exchangers)? One steam engine consumes 30 steam per second, and one offshore pump produces 1200 water per second, so each offshore pump produces enough water to supply 40 steam engines: 1200 unit/s 30 units/s = 40. So far I have built/replaced 3 reactor sectors to be on the lake rather than beside the lake, and I am pretty happy with the results (600 fewer pipes, 800 fewer underground pipes). Cookie Notice By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising.