Mongols can answer Goth Flood with their own FU Chanps and zoom Scorps, but its not a super favourable matchup at that point. This last advantage also applies for their faster-attacking Cavalry Archers. The Mongols' navy only lacks Dry Dock, so in water maps, they are well prepared, but they do not have any buffs, and it is preferable that they stay dry. Bloodlines lacking Heavy Camels will die easier, but they are also easier to tech into (especially smooth is 41F 45G costing Byzantine Camels). As the Mongols were considered a "nomadic" civilization, they have access to the regional Steppe Lancer unit. AboutPressCopyrightContact. Cookie Notice Once the Mongols reach Age 2, they'll get the Pasture which serves as a pseudo-replacement for farms.. We also find stronger Arbalesters in the form of Unique units. Hulagu, a grandson of Genghis, exterminated the Muslim Assassins and then took the Muslim capital of Baghdad in 1258. Skirms, as arbs, can also be used under your Castle to kill Mongol units trying to snipe your BBCs or Trebs. A specific group of people called "barbaric" are the Mongols, a small tribe from central asian grasslands who during the 13th century, conquered much of the known world. I do like Mangudai as a unit, but the FE buff which made their bonus only apply to rams was absolutely necessary imo. Their main disadvantage is a big weakness to Camels (Mongols can easily tech into them). The Mongols are a civilization in Age of Empires II and Age of Empires IV . Mongols are also able to perform a Fast Castle just in order to have access to their Cavalry Archers. The Table shows that Hussar effectiveness goes down when upgrades are missing. The Line of sight of the Light Cavalry also makes them an excellent counterpick against. 01:43:00 - Le premier dbat : Polmique Orelsan : Le terme "mongol" est-il insultant ? Because today we are going to be looking at those exclusive and fascinating tricks along with real-time examples. Being a civilization with good early and mid game and able to raid with the use of Scout Cavalry and Cavalry Archers they can defeat civilizations that fare otherwise in open maps like Arabia, especially if starting at Dark and Feudal Age. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. The Mongols have a campaign devoted to their civilization: Genghis Khan. Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. Their speed and fast fire rate make them very versatile compared to other unique units. Will Ghengis Khan ever find the last dragon ball? To finish with cavalry, I have considered all the rest of Unique Units, but some of them have not been included. The better the Mangudai micro, the heavier the losses will be. In 1368 the Yuan dynasty in China was overthrown in favor of the Ming.In the 1370s a Turkish-Mongol warrior claiming descent from Genghis Khan fought his way to leadership of the Mongol states of Central Asia and set out to restore the Mongol Empire. They were fierce warriors who fought each other over pasturelands and raided developed civilizations to the east and south. Then additional in depth advice will be given. Magyars can outnumber them with their cheaper Hussars and. As a primarily Teuton player, I can't help but feel like Mongols were designed specifically to fuck us over. Their unique unit, the Mangudai, is a Cavalry Archer with a bonus against siege weapons. Unite the fractious tribes of the Mongolian steppe and lead vast mounted hordes to the edges of the known world. Mongols benefit from the Huns' faster stables bonus, which are helpful for massing Light Cavalry. They are the best at raiding the town centers of enemies and engage in hit-and-run battles with slower units. The criteria for HCA consideration include Thumb Ring, Bloodlines and Husbandry, and only lacking one of these (Bracer, Parthian Tactics, Ring Archer Armor). Actually, it is a huge deal. The rest of the units are shown, just to give an example of how effective they could become if they happen to engage Hussars or Mangudai, but its likely that the best they could do, as I said, is protecting siege under a Castle from Mongol Hussar sniping. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Their focus on cavalry archers is highlighted with their unique unit, the Mangudai, a fast firing cavalry archer that has low attack delay and bonus damage against siege weapons. Its interesting to see the effect of Treb benefitting UTs (Briton Warwolf, Japanese Kataparuto, Tatar Timurid Siegecraft), which could be helpful with the role of Trebs. The attack bonus against rams is removed. Mongols just have 400-550 more Food than everybody else automatically. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. In this category also fall Genitours, who can also chase Mangudai and have a big attack bonus against them. Elite Cannon Galleon removed from the technology tree. Scouts are a standard build order to learn, but often you find yourself making scouts and being countered by an opponents spearman. Hello everyone, and welcome to my guide a community effort I'm undertaking, to move some of the best works of the original Age of Empires 2 (Steam Edition) to the Definitive Edition. At the beginning of the thirteenth century, the Mongol clans united and began a campaign of foreign conquest. Civilization Bonuses: The same goes for the rest of siege Unique Units. It's format is heavily inspired by Philippe le Bon's work in Age of Empires 2 HD, so I decided it was fitting to . What an absolutely epic effort. Age of empires ii 1 viewers gadzookzzz. All photos and videos related to Age of Empires II were created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires II, and it is not endorsed by or affiliated with Microsoft. Cavaliers (except Sicilians) and Celt Paladins are less dangerous because of the many less shots for a kill, but here and there we can find a bonus that can become painful for a exchange of units (upgrading Hussar and Mangudai is much more expensive than upgrading Cavaliers even with Stirrups, Farimba, Hauberk or Szlachta privileges). Turks artillery for a longer range and Houfnice upgrade for Bohemians could help with the survival of BBCs. If Paladins or Cavaliers catch the Mangudai, both units will quickly kill them, but the cost effectiveness here will be much worse. The massive number of civilizations in AoE 2 plays a big role in its success, and we'll be diving deeper into each one of them with this guide. The Fast Castle into Boom, one of the best beginner build orders for closed maps. Mongol Monks are some of the worst, and they do not have Halberdiers, which means that the Mongols have no concrete answer to elephant units. But if you feel inspired, you may turn the tide and scrap a difficult win. Mangudai Rate of Fire increased (made slower) to 2.1. Play as goth get to late imp, mass huscarles and pointyboys sett the Spawn point in the middle of the mongol city. Read the post and I remembered this joke: So a Mangudai walks into a bar and goes up to the counter. Each civilization in AoE2 has its unique unit with their own strengths and counters. Here we can also find a use for Persian Trashbows, who, costing only wood, can help a lot hurting units (3 damage each shot). It is especially usefull for the siege ram. Tonight we might even see the return of Subotai! Of all the maps available in Age of Empires 2, Arabia is the most popular. Mangudai Rate of Fire increased (made slower) to 2.1. Thats all. The five campaigns revolve around a powerful leader in history: Check the table of contents to begin reading the walkthrough and strategies for each mission. It took me a while to gather all information and present it to you in an understandable way. Strategy in general describes a plan to reach a certain goal which is for AoE2 building up a strong economy, train military and defeat your opponents. That means that they should try to avoid Mongols to get to Imperial Age and upgrade their units freely. In general, any melee unit that is slower than Mangudai or ranged unit outranged by Mangudai will have a hard time countering them, and their use will become situational against Mongols. Battle Royale for Age of Empires 2 Definitive Edition follows a similar theme to other battle royale games, but with its own tasteful and in-character flair. As for game play, Age of Empires is an action-packed, real-time strategy (RTS) game. They are also the only civilization that lacks all Imperial economy technologies. Learn the build for a 15 minute fast castle into a 3 town-center boom. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Although weaker to siege than Mangudai, can effectively be used to kill the Mongol composition. Most of them are weak to Siege and some of them are not cost effective. Mangudai should go together and be intensively microed. I consider that all civs mentioned in the table could fare fine against Mangudai if they engage them alone, except Teutons, of course. Age of Empires II, the classic real-time strategy (RTS) game, has been remade and released in a Definitive Edition for its 20th anniversary. Siege - You generally want to get some Siege Rams because they're very strong. Anyway, theres room for a surprising Battle Elephant rush with Malay in mid-Castle Age, when Mongols are the weakest. 120. When Ogedei died on campaign in 1241, the entire army fell back to settle the question of succession. Speaking of those two units you generally want to use Hussars as a meatshield for them. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The Berbers' Genitour is a great asset for the Mongol army, because it can keep up with the fast Mongol units (unlike the slower Skirmisher) and it fires 25% faster. To execute this tactic, the player must upgrade their Scout Cavalry to Light Cavalry as soon as possible, create some Archery Ranges for their Cavalry Archers, and research all the required blacksmith and university technologies for improving those units. With equal numbers, Mangudai will always win, but Hussars are easier to mass and gold unit replacement will always be more punishing. Other prominent civilizations with good skirmishers that can also do this are the Aztecs (with the, Tatar Light Cavalry and Cavalry Archers can also stand against the Mongolian Cavalry Archers and Mangudai, thanks to their unique technology. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. Rams and Scorpions will be shredded by Mongols. Coustillers and Konniks have potential to deal damage, but again, just 2 base pierce armor doesnt justify their cost against Mangudai. Since it spans a greater time period and covers a much wider area than Age of Empires, the game play takes a long time and can easily become boring. I tried it for the last couple age of empires 2 hd persian strategy of days and winning rate was very low at around 40% with broker cedar finance. So now I'm in this situation of wanting to play mongols but trying to avoid mangudais (unless they go siege or pikes or smth when mangudais is definetly the way to go) or at least make them part of an army composition. Hussars are way faster than Mangudai, but until they cover up the 7 range of Mangudai, they can be hit more than once by them. In 1294 Kublai Khan died in China, and Mongol power began to decline in Asia and elsewhere. Both openings can cripple our economy if not walled correctly. This is one of many arena strategy. In the Feudal Age, you can get 400-500 Food from Deer very, very rapidly. Mongols can follow with archers (dont have any bonus towards them, but it may be interesting for small walled enemies, and to start researching techs that will later be useful for Mangudai), or skip Feudal wars and go to Castle Age. In update 35584, the Mongols' hunting work bonus was reduced to 40%, making their early game slightly weaker. The Fast Castle into Boom, one of the best beginner build orders for closed maps. Stupid China. Check out my other channels:2nd Channel: https://www.youtube.com/channel/UCjUwIOOs3FwLeK0zqo_m4FQLive Stream https://www.facebook.com/gaming/theviperTheVip. They focus on cavalry archers. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. Magyar Huszars can replace standard Hussars, and become trash units after researching Corvinian army. Mangudai are a bit more expensive than normal Cavalry Archers, but also perform a lot better than Cavalry Archers as they have more hit points, attack, firing rate (after Thumb Ring is researched), and an attack bonus against siege units. Of course, Mongols will call for the aid of Hussars, and thats where your meatshield should enter. 6 sheep. The Mongols then turned west, capturing the great trading city Bukhara on the Silk Road in 1220. They also appear in: In-game, Mongol units speak the Khalkha variety of Mongolian, the most widely spoken of the Mongolic languages and the official language of modern-day Mongolia. If Drill is researched, the Mongol push will be faster and more difficult to stop. Keshiks generate gold while fighting, what is good while engaging Hussars. Build your barracks before clicking up, and either force them to respond to your army (M@A skirms trushing their gold), or fend them off to go for castle age. To engage Mangudai, nevertheless, you need NUMBERS. Arbalesters have the advantage of outranging Mangudai, thus getting the first hit. The introduction of the Siege Tower in the game improves significantly the siege capabilities of all civilizations but in the particular case of the Mongols this unit also benefits from the Drill technology making this unit more effective in its use as its purpose is to transport foot soldiers to the other side of an enemy wall. Hussite Wagons, as siege, are not supposed to be used against Mangudai, but in fact their performance against them is quite good. In-game, the Mongols are specified as a cavalry archer civilization. Mangudai are difficult to hit due to their speed, so can quickly eliminate dangerous siege weapons that can pose a threat to buildings or fragile units. These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. Alternatively, in exchange for Hussars with extra Line of Sight, Hindustani allies also grant Mongol Hussars and Camel Riders some anti-building bonus. As a reward for bringing extra Line of Sight to Gurjara Hussars (with an extra attack bonus), Mongol Camel Riders can be more spammable. They can still be vulnerable against Onager volleys (see in disadvantages).