On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). Untested so mileage may vary. If you have a related Youtube channel, enter the URL. Please see the. Item capacity 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. A Strider looks over cargo containers at Malden airport. I disabes the mod, and its works. As often as it's done Press J to jump to the feed. It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. So I assume that setVelocityModelSpace is a vector of speed that contains the speed along each axis, you just need to multiply these numbers by the same factor to achieve a desired speed. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. PROFILE, Terms This can be provided by nearby houses, or by building tents. IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A VEHICLE IS ALWAYS AN OPTION. Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). 800 DPI is best for me. Games. Use the mouse to control the helicopter smoothly. Notable Traits Momentum, suspension and gravity all play a much bigger The driver can operate the vehicle, turn the lights on and off, and blow the horn. Game updates, videos, pictures, discussions, help, and more. ARMA 3 is processor clock dependent first (both client- and server-side). I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). Destroying all of the Strider's wheels will be needed to immobilise it. By using this site, you agree to our Terms of Use. simulation yet seen in the Arma series. Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member Any chances of adding a keybind to engage/disengage cruise? However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. November 24, 2016 in Solved. Everything about the ARMA game series by Bohemia Interactive on reddit! to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . This item will only be visible in searches to you, your friends, and admins. on release it should close the damn menu, or it closes after selecting an action. Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. I'd assume in MP execute that locally to the driver. Info This script was used to get speeds. That should allow the vehicle speed up until it hits 50km/h. Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). 9700 kg (all variants) landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. Faction I never noticed it before. If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill. Otherwise, like Yannick said, it does have a max rotation speed. Crouched, unarmed sprinting is the fastest way for infantry to travel on foot, Standing sprint with binoculars is the next fastest way @ 6.267 m/s. Strider The hatchback speed, the offread speed, the boats speed. Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna The driver sits in the front seat by themselves, with three medium-sized windows providing vision of the area in front of the vehicle. PZL P.7a Deluxe set 1939 1/72 Contents of the box A plastic model to assemble by gluing and painting Many photo-cut pieces Pre-cut canopy masks Decal sheet signed Techmod offering 4 liveries from September 1939 PZL liveries P.7a 123. Picture-in-Picture displays and powerful floodlights, survey the ocean depths or sneak up on the I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. The M8 Armored Gun System (AGS), sometimes known as the Buford, is an American light tank that was intended to replace the M551 Sheridan and TOW missile-armed Humvees in the 82nd Airborne Division and 2nd Armored Cavalry Regiment (2nd ACR) of the U.S. Army respectively.. this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. Espaol - Latinoamrica (Spanish - Latin America). The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. How do you even aim? They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". have at act as an accelerator. While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. Top speed However, since these were the only fast-movers available in the vanilla game, these fighters quickly turned into jacks-of-all-trades, serving as dog-fighters or interceptors, just as much as they were used as CAS aircraft. Anyway, thank you for all ur help It helped me a lot. Seats It takes 200% increased damage from high-explosive (HE) type munitions. 3 months after microdiscectomy hayes diesel motorcycle for sale wattpad naena tiap hari. I can't find the PBO of the original Arma 3 vehicles. Vehicles : _ MB 4WD Jeep guerrilla, can be equipped with a LMG or a launcher AT Albanians Weapons : _ AR AKS-74U 5.45 mm _ AR AK-12U 7.62 mm _ AR AKM 7.62 mm _ AR AK-12 GL 7.62 mm _ LMG RPK-12 7.62 mm Armor : _ Medium bullet proof vest Vehicles : _ Offroad guerrilla, can be equipped with a LMG or a launcher AT Could anyone help me with 2 things please: AAF Valve Corporation. vehicle ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . While convenient, it broke other vehicle physics in the game. Thank you for help. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. if you have a look in the Arma3AlphaProfile file in your documents folder, you will find command functions for shifting up and down gears. But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). Description Description: Sets velocity vector of an object in m/s. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Press question mark to learn the rest of the keyboard shortcuts. Multiply by 3.6 to get KM/H. @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: _measure = [] spawn {call {while {true} do {hint format ["%1", (velocity player select 1)]; sleep 0.01}}}; Only the first 3 digits after the decimal will be noted. PHYSICS HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm Speeds listed are forward movement speeds only. (You go slightly faster than listed). Mousewheel up= +10kph Mousewheel down= -10kph. In short, vehicles now have a bunch of animation and texture sources you can play with. 4000 mass So, the first step is ho to change the speed of this vehicles. Interior. Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. Recruitment radis is shown with a circle when you select your camp/outpost/etc on the map. If damaged: Gradually leak 20% of remaining fuel over time. It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. Maybe Its still there. i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. Note the Commander's terminal located on the left behind the driver's seat. Running the game at 4x speed shows that unarmed sprinting gives these values.